These rules were created by
Reimer Behrends°
and are reproduced by kind permission. They reflect my basic stance
pretty well, that is, my understanding of what is important in a
role-playing game; they also illustrate how you can expect me to
behave in a game unless I specifically agreed to something
else in the group contract.
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All the players and the GM should respect one another's creations,
including characters, locales, and story elements.
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Each player creates a character who fits in well with the genre
and the characters created by the other players. That character
can be described in any way that is suitable to communicate the
essence of his or her persona to the other players and the GM. It
is strictly optional to rate the abilities or any other aspect of
a character on a numerical scale. Players can alter their
characters as they see fit to incorporate developments that occur
in play.
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The GM can either decide the outcome of an action or event on his
or her own or let one or several players decide. Decisions can be
made based on gut feeling, roleplay, characterization,
requirements of the game, a flip of the coin, personal preference,
or any other criterion that comes to mind, however arbitrary, as
long as it is in line with rule (1). The GM is strongly encouraged
to let the players do as much of the actual decision-making work
as is practical and reasonable.
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A player can always override a decision regarding the outcome of
an action or event that involves his or her character and
substitute an alternate outcome instead. The player does not have
to provide justification for the choice of the alternate outcome
and can use any means listed under rule (3) to determine it, as
long as rule (1) is observed.